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| ClockStone Audio Toolkit for Unity - Documentation |
| AudioObject..::..completelyPlayedDelegate Property |
| AudioObject Class See Also Send Feedback |
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Gets or sets the delegate to be called once an audio clip was completely played.
Namespace: (Default Namespace)
Assembly: AudioToolkit (in AudioToolkit.dll) Version: 8.0.0.0 (8.0.0.0)
Syntax
| C# |
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public AudioObject..::..AudioEventDelegate completelyPlayedDelegate { get; set; } |