Plays the specified audio after the current has finished playing
Namespace: (Default Namespace)
Assembly: AudioToolkit (in AudioToolkit.dll) Version: 8.0.0.0 (8.0.0.0)
Syntax
C# |
---|
public void PlayAfter(
string audioID,
double deltaDspTime = 0,
float volume = 1f,
float startTime = 0f
) |
Parameters
- audioID
- Type: System..::..String
The audioID to be played.
- deltaDspTime (Optional)
- Type: System..::..Double
Optional delta time (high precsion DSP time), Default = 0.
- volume (Optional)
- Type: System..::..Single
The volume [Default = 0].
- startTime (Optional)
- Type: System..::..Single
The start time [Default = 0].
See Also