ObjectPoolController.Instantiate Method (GameObject, Vector3, Quaternion)

Audio Toolkit

Collapse image Expand Image Copy image CopyHover image
Retrieves an instance of the specified prefab. Either returns a new instance or it claims an instance from the pool.

Namespace: (Default Namespace)
Assembly: AudioToolkit (in AudioToolkit.dll) Version: 8.0.0.0 (8.0.0.0)

Syntax

C#
public static GameObject Instantiate(
	GameObject prefab,
	Vector3 position,
	Quaternion quaternion
)

Parameters

prefab
Type: GameObject
The prefab to be instantiated.
position
Type: Vector3
The position in world coordinates.
quaternion
Type: Quaternion
The rotation quaternion.

Return Value

Type: GameObject
An instance of the prefab.

Remarks

Can be used on none-poolable objects as well. It is good practice to use ObjectPoolController.Instantiate whenever you may possibly make your prefab poolable in the future.

See Also