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| ClockStone Audio Toolkit for Unity - Documentation |
| AudioController..::..DetachAllAudios Method |
| AudioController Class See Also Send Feedback |
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Detaches all audio objects possibly parented to the specified game object.
Namespace: (Default Namespace)
Assembly: AudioToolkit (in AudioToolkit.dll) Version: 8.0.0.0 (8.0.0.0)
Syntax
| C# |
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public static void DetachAllAudios( GameObject gameObjectWithAudios ) |
Parameters
- gameObjectWithAudios
- Type: GameObject
The GameObject with possibly playing AudioObjects.
Remarks
Use this method on a game object BEFORE destryoing it if you want to keep any audios playing
parented to this object.