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ClockStone Audio Toolkit for Unity - Documentation |
AudioController..::..UsePooledAudioObjects Field |
AudioController Class See Also Send Feedback |
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Enables / Disables AudioObject pooling
Namespace: (Default Namespace)
Assembly: AudioToolkit (in AudioToolkit.dll) Version: 8.0.0.0 (8.0.0.0)
Syntax
Remarks
Warning: Use PoolableReference<(Of <(<'T>)>)> to store an AudioObject reference if you have pooling enabled.