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| ClockStone Audio Toolkit for Unity - Documentation |
| ObjectPoolController..::..Instantiate Method (GameObject) |
| ObjectPoolController Class See Also Send Feedback |
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Retrieves an instance of the specified prefab. Either returns a new instance or it claims an instance
from the pool.
Namespace: (Default Namespace)
Assembly: AudioToolkit (in AudioToolkit.dll) Version: 8.0.0.0 (8.0.0.0)
Syntax
| C# |
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public static GameObject Instantiate( GameObject prefab ) |
Parameters
- prefab
- Type: GameObject
The prefab to be instantiated.
Return Value
Type: GameObjectAn instance of the prefab.
Remarks
Can be used on none-poolable objects as well. It is good practice to use ObjectPoolController.Instantiate
whenever you may possibly make your prefab poolable in the future.