







![]() |
ClockStone Audio Toolkit for Unity - Documentation |
AudioObject..::..IsPaused Method |
AudioObject Class See Also Send Feedback |
![]() |
Determines whether the audio clip is paused.
Namespace: (Default Namespace)
Assembly: AudioToolkit (in AudioToolkit.dll) Version: 8.0.0.0 (8.0.0.0)
Syntax
C# |
---|
public bool IsPaused( bool returnTrueIfStillFadingOut = true ) |
Parameters
- returnTrueIfStillFadingOut (Optional)
- Type: System..::..Boolean
If true the fuction will return true even if the item is still fading out due to a Pause request with a fade-out.
Return Value
Type: Booleantrue if paused; otherwise, false.