ClockStone Audio Toolkit for Unity - Documentation |
AudioController..::..AddToCategory Method (AudioCategory, AudioItem) |
AudioController Class Example See Also Send Feedback |
Adds a custom audio item to a category.
Namespace: (Default Namespace)
Assembly: AudioToolkit (in AudioToolkit.dll) Version: 8.0.0.0 (8.0.0.0)
Syntax
C# |
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public static void AddToCategory( AudioCategory category, AudioItem audioItem ) |
Parameters
- category
- Type: (Default Namespace)..::..AudioCategory
The category.
- audioItem
- Type: (Default Namespace)..::..AudioItem
The audio item.
Examples
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var audioItem = new AudioItem(); audioItem.SubItemPickMode = AudioPickSubItemMode.Sequence; audioItem.subItems = new AudioSubItem[ 2 ]; audioItem.subItems[ 0 ] = new AudioSubItem(); audioItem.subItems[ 0 ].Clip = audioClip0; audioItem.subItems[ 0 ].Volume = 0.7f; audioItem.subItems[ 1 ] = new AudioSubItem(); audioItem.subItems[ 1 ].Clip = audioClip1; audioItem.subItems[ 1 ].Volume = 0.8f; AddToCategory( GetCategory( "CustomSFX" ), audioItem ); |