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ClockStone Audio Toolkit for Unity - Documentation |
AudioObject..::..secondaryAudioSource Property |
AudioObject Class See Also Send Feedback |
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returns the secondary AudioSource
Namespace: (Default Namespace)
Assembly: AudioToolkit (in AudioToolkit.dll) Version: 8.0.0.0 (8.0.0.0)
Syntax
C# |
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public AudioSource secondaryAudioSource { get; } |
Property Value
Type: AudioSource
Remarks
some features like "loop sequence" require an additional AudioSource.
Functions like Stop(), FadeIn(), etc. always act on the primary audio source.