AudioObject.secondaryAudioSource Property

Audio Toolkit

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returns the secondary AudioSource

Namespace: (Default Namespace)
Assembly: AudioToolkit (in AudioToolkit.dll) Version: 8.0.0.0 (8.0.0.0)

Syntax

C#
public AudioSource secondaryAudioSource { get; }

Property Value

Type: AudioSource

Remarks

some features like "loop sequence" require an additional AudioSource. Functions like Stop(), FadeIn(), etc. always act on the primary audio source.

See Also