







![]() |
ClockStone Audio Toolkit for Unity - Documentation |
AudioController..::..PlayAmbienceSound Method (String, Transform, Single, Single, Single) |
AudioController Class See Also Send Feedback |
![]() |
Plays an audio item with the name audioID as ambience sound at the specified position.
Namespace: (Default Namespace)
Assembly: AudioToolkit (in AudioToolkit.dll) Version: 8.0.0.0 (8.0.0.0)
Syntax
C# |
---|
public static AudioObject PlayAmbienceSound( string audioID, Transform parentObj, float volume = 1f, float delay = 0f, float startTime = 0f ) |
Parameters
- audioID
- Type: System..::..String
The audio ID.
- parentObj
- Type: Transform
The parent transform or null.
- volume (Optional)
- Type: System..::..Single
The volume between 0 and 1 [default=1].
- delay (Optional)
- Type: System..::..Single
The delay [default=0].
- startTime (Optional)
- Type: System..::..Single
The start time [default=0]
Return Value
Type: AudioObjectReturns the reference of the AudioObject that is used to play the audio item, or null if the audioID does not exist. Warning: Use PoolableReference<(Of <(<'T>)>)> to store an AudioObject reference if you have pooling enabled.
Remarks
PlayAmbienceSound makes sure that only one ambience track is played at a time. If cross fading is enabled in the AudioController
fading is performed automatically.