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| ClockStone Audio Toolkit for Unity - Documentation |
| PoolableObject..::..preloadCount Field |
| PoolableObject Class See Also Send Feedback |
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This number of instances will be preloaded to the pool if Preload(GameObject) is called.
Namespace: (Default Namespace)
Assembly: AudioToolkit (in AudioToolkit.dll) Version: 8.0.0.0 (8.0.0.0)