







![]() |
ClockStone Audio Toolkit for Unity - Documentation |
ObjectPoolController..::..Destroy Method |
ObjectPoolController Class See Also Send Feedback |
![]() |
Destroys the specified game object, respectively sets the object inactive and adds it to the pool.
Namespace: (Default Namespace)
Assembly: AudioToolkit (in AudioToolkit.dll) Version: 8.0.0.0 (8.0.0.0)
Syntax
C# |
---|
public static void Destroy( GameObject obj ) |
Parameters
- obj
- Type: GameObject
The game object.
Remarks
Can be used on none-poolable objects as well. It is good practice to use ObjectPoolController.Destroy
whenever you may possibly make your prefab poolable in the future.
Must also be used on none-poolable objects with poolable child objects so the poolable child objects are correctly moved to the pool.