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| ClockStone Audio Toolkit for Unity - Documentation |
| PoolableObject..::..IsDeactivated Method |
| PoolableObject Class See Also Send Feedback |
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Checks if the object is deactivated and in the pool.
Namespace: (Default Namespace)
Assembly: AudioToolkit (in AudioToolkit.dll) Version: 8.0.0.0 (8.0.0.0)
Syntax
| C# |
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public bool IsDeactivated() |
Return Value
Type: Booleantrue if the object is in the pool of deactivated objects, otherwise false.