AudioController.GetPlayingAudioObjects Method (String, Boolean)
From Audio Toolkit
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| ClockStone Audio Toolkit for Unity - Documentation |
| AudioController..::..GetPlayingAudioObjects Method (String, Boolean) |
| AudioController Class See Also Send Feedback |
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Returns an array of all playing audio objects with the specified audioID.
Namespace: (Default Namespace)
Assembly: AudioToolkit (in AudioToolkit.dll) Version: 8.0.0.0 (8.0.0.0)
Syntax
| C# |
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public static List<AudioObject> GetPlayingAudioObjects( string audioID, bool includePausedAudio = false ) |
Parameters
- audioID
- Type: System..::..String
The audio ID.
- includePausedAudio (Optional)
- Type: System..::..Boolean
If enabled the returned array will also contain paused audios.
Return Value
Type: List<(Of <(<'AudioObject>)>)>Array of all playing audio objects with the specified audioID.