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ClockStone Audio Toolkit for Unity - Documentation |
AudioController..::..GetMusicPlaylist Method |
AudioController Class See Also Send Feedback |
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If playlistName == null then gets a copy of the current playlist audioID array, otherwise gets a copy of the playlist with the specified name
Namespace: (Default Namespace)
Assembly: AudioToolkit (in AudioToolkit.dll) Version: 8.0.0.0 (8.0.0.0)
Syntax
C# |
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public static string[] GetMusicPlaylist( string playlistName = null ) |
Parameters
- playlistName (Optional)
- Type: System..::..String
[Missing <param name="playlistName"/> documentation for "M:AudioController.GetMusicPlaylist(System.String)"]
Return Value
Type: array<String>[]()[][]The playlist audio item ID array