ObjectPoolController.Preload Method

Audio Toolkit

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Preloads as many instances to the pool so that there are at least as many as specified in preloadCount.

Namespace: (Default Namespace)
Assembly: AudioToolkit (in AudioToolkit.dll) Version: 8.0.0.0 (8.0.0.0)

Syntax

C#
public static void Preload(
	GameObject prefab
)

Parameters

prefab
Type: GameObject
The prefab.

Remarks

Use ObjectPoolController.isDuringPreload to check if an object is preloaded in the Awake() function. If the pool already contains at least preloadCount objects, the function does nothing.

See Also