Blend after Delay
You can blend two moves after a delay at the end of the first move, as shown in the following figure.
|
|
| 1 Blending Starts | 3 User-Defined Delay |
| 2 Blend is Complete | |
Blending in this manner is useful if you want to start two move segments after a deterministic delay. The two move segments can be either straight-line moves or arc moves.
