MyDungeon Documentation
![]() | ExitMenu Class |
ExitMenu is the class that handles the menu that allows the player to leave the dungeon or continue to the next floor

Namespace: MyDungeon.UI.Menu
Assembly: Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0

C#
public class ExitMenu : MonoBehaviour
The ExitMenu type exposes the following members.


Name | Description | |
---|---|---|
![]() | Continue |
Called when the Continue button is clicked
|
![]() | Exit |
Called when the Exit button is clicked
|
![]() | ShowMenu |
Instantiates the menu prefab and sets up EventSystem selections
|
![]() | Start |
Grabs reference to the current EventSystem
|
![]() | Update |
Places selection back on the menu if movement controls are pressed after losing menu focus
|

Name | Description | |
---|---|---|
![]() | ContinueScene |
Scene that is loaded when Continue is clicked
|
![]() | EventSystem | |
![]() | ExitMenuPrefab |
Prefab of the Exit Menu
|
![]() | ExitScene |
Scene that is loaded when Exit is clicked
|
![]() | LastSelected |

Name | Description | |
---|---|---|
![]() | Invoke |
Invoke using a delegate
(Defined by MonoBehaviourExtensions.) |
