GridGenerator Methods
From MyDungeon
MyDungeon Documentation
GridGenerator Methods |
The GridGenerator type exposes the following members.
| Name | Description | |
|---|---|---|
| CreateCorridors |
Creates two connected corridors to connect rooms on the map
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| CreateRooms |
Creates the rooms in the map
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| GenerateBoard |
Generate a new grid-based dungeon map
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| InstantiateFromArray |
Instantiate random prefab from an array of prefabs
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| InstantiateHorizontalOuterWall |
Instantiate the horizontal edges of the outer wall
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| InstantiateOuterWalls |
Instantiate the outer wall of the map
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| InstantiateTiles |
Instantiate all of the objects based on the value in the map array
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| InstantiateVerticalOuterWall |
Instantiate the vertical edges of the outer wall
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| SetTilesValuesForCorridors |
Adds corridors to the map array
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| SetTilesValuesForRooms | Sets values within rooms in map array to create spawn locations for various objects Objects include PlayerDungeon, Exit, Monsters and Items | |
| SetupCells |
Sets the number of cells contained on the map
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| SetupTilesArray |
Creates the initial map array filled with impassible terrain
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| Name | Description | |
|---|---|---|
| Invoke |
Invoke using a delegate
(Defined by MonoBehaviourExtensions.) |