Creature Class
From MyDungeon
MyDungeon Documentation
Creature Class |
Base class for entities other than the player in the dungoen
SystemObject Object
Component
Behaviour
MonoBehaviour
MyDungeon.EntitiesMovingDungeonObject
MyDungeon.EntitiesCreature
Component
Behaviour
MonoBehaviour
MyDungeon.EntitiesMovingDungeonObject
MyDungeon.EntitiesCreature
Namespace: MyDungeon.Entities
Assembly: Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
C#
public abstract class Creature : MovingDungeonObject
The Creature type exposes the following members.
| Name | Description | |
|---|---|---|
| AddCreatureToList |
Adds a creature to the list
| |
| AttemptMoveT | ||
| CheckHit |
Checks if entity is blocked by an object on the blocking layer in a desired direction
(Inherited from MovingDungeonObject.) | |
| LoseHealth |
Subtracts health from the entity
(Inherited from MovingDungeonObject.) | |
| Move |
Checks if the entity can move in the provided direction
(Inherited from MovingDungeonObject.) | |
| MoveCreature | ||
| OnCantMoveT | ||
| RecoverHealth |
Adds health to the entity
(Inherited from MovingDungeonObject.) | |
| RemoveCreatureFromList |
Removes a creature from the list
| |
| SmoothMovement |
Moves entity from their current position to their desired position with a smooth animation
(Inherited from MovingDungeonObject.) | |
| Start |
Add the creature to the creature list and sets its health value
(Overrides MovingDungeonObjectStart.) | |
| Update |
Checks if a creature has lost all its HP and removes it from the list if so
| |
| WaitForTurnEnd |
Used to ensure a turn does not end early
(Inherited from MovingDungeonObject.) |
| Name | Description | |
|---|---|---|
| BlockingLayer |
Layer used for collision checking in dungeons
(Inherited from MovingDungeonObject.) | |
| BoxCollider | (Inherited from MovingDungeonObject.) | |
| CurHealth |
Entity's current health
(Inherited from MovingDungeonObject.) | |
| DisplayName |
Name of the entity
(Inherited from MovingDungeonObject.) | |
| InverseMoveTime |
Inverse of MoveTime used for SmoothMovement
(Inherited from MovingDungeonObject.) | |
| MaxHealth |
Entity's maximum HP value
(Inherited from MovingDungeonObject.) | |
| MoveTime |
How long the entity's turn lasts
(Inherited from MovingDungeonObject.) | |
| Moving |
Entity's current moving state
(Inherited from MovingDungeonObject.) | |
| PosX |
Entity's current X position
(Inherited from MovingDungeonObject.) | |
| PosY |
Entity's current Y position
(Inherited from MovingDungeonObject.) | |
| Rb2D | (Inherited from MovingDungeonObject.) | |
| Strength |
Base damage value attacks will do
(Inherited from MovingDungeonObject.) |
| Name | Description | |
|---|---|---|
| Invoke |
Invoke using a delegate
(Defined by MonoBehaviourExtensions.) |