MyDungeon Documentation
![]() | GridGenerator Fields |
The GridGenerator type exposes the following members.

Name | Description | |
---|---|---|
![]() | Board |
Array representing the map
|
![]() | BoardHolder |
GameObject that acts as a container for all other tiles
|
![]() | Cells |
All the cells available in map
|
![]() | CellSizeH |
The number of rows in a cell
|
![]() | CellSizeW |
The number of columns in a cell
|
![]() | Columns |
The number of columns on the board (how wide it will be)
|
![]() | CorridorLength |
The range of lengths corridors between rooms can have
|
![]() | Corridors |
All the corridors that connect the rooms
|
![]() | FloorTiles |
An array of floor tile prefabs
|
![]() | NumRooms |
The range of the number of rooms there can be
|
![]() | OuterWallTiles |
An array of outer wall tile prefabs
|
![]() | RoomHeight |
The range of heights rooms can have
|
![]() | RoomMinHeight |
The smallest a room's height can be
|
![]() | RoomMinWidth |
The smallest a room's width can be
|
![]() | Rooms |
All the rooms that are created for this board
|
![]() | RoomWidth |
The range of widths rooms can have
|
![]() | Rows |
The number of rows on the board (how tall it will be)
|
![]() | Seed |
The seed used to generate the board
|
![]() | WallTiles |
An array of wall tile prefabs
|
