PlayerDungeon Fields
From MyDungeon
MyDungeon Documentation
PlayerDungeon Fields |
The PlayerDungeon type exposes the following members.
| Name | Description | |
|---|---|---|
| BlockingLayer |
Layer used for collision checking in dungeons
(Inherited from MovingDungeonObject.) | |
| BoxCollider | (Inherited from MovingDungeonObject.) | |
| CurHealth |
Entity's current health
(Inherited from MovingDungeonObject.) | |
| DisplayName |
Name of the entity
(Inherited from MovingDungeonObject.) | |
| InverseMoveTime |
Inverse of MoveTime used for SmoothMovement
(Inherited from MovingDungeonObject.) | |
| MaxHealth |
Entity's maximum HP value
(Inherited from MovingDungeonObject.) | |
| MoveTime |
How long the entity's turn lasts
(Inherited from MovingDungeonObject.) | |
| Moving |
Entity's current moving state
(Inherited from MovingDungeonObject.) | |
| PosX |
Entity's current X position
(Inherited from MovingDungeonObject.) | |
| PosY |
Entity's current Y position
(Inherited from MovingDungeonObject.) | |
| Rb2D | (Inherited from MovingDungeonObject.) | |
| Strength |
Base damage value attacks will do
(Inherited from MovingDungeonObject.) |