PlayerDungeonController Methods
From MyDungeon
MyDungeon Documentation
PlayerDungeonController Methods |
The PlayerDungeonController type exposes the following members.
| Name | Description | |
|---|---|---|
| Attack | ||
| AttemptMove |
Attempts to move the player and ends the player's turn if they moved
(Overrides PlayerDungeonAttemptMove(Int32, Int32).) | |
| CheckHit |
Checks if entity is blocked by an object on the blocking layer in a desired direction
(Inherited from MovingDungeonObject.) | |
| CheckIfGameOver |
Check if player is out of HP and if so disable the PlayerDungeonController
| |
| LoseHealth |
Reduce player's current health and executes UpdateHealth
(Overrides MovingDungeonObjectLoseHealth(Int32).) | |
| Move |
Checks if the entity can move in the provided direction
(Inherited from MovingDungeonObject.) | |
| RecoverHealth |
Increase player's current health and executes UpdateHealth
(Overrides MovingDungeonObjectRecoverHealth(Int32).) | |
| SmoothMovement |
Moves entity from their current position to their desired position with a smooth animation
(Inherited from MovingDungeonObject.) | |
| Start |
Sets the player's current health
(Overrides MovingDungeonObjectStart.) | |
| UpdateHealth |
Ensure health does not go above MaxHealth or below 0 then executes CheckIfGameOver
| |
| WaitForTurnEnd |
Used to ensure a turn does not end early
(Inherited from MovingDungeonObject.) |
| Name | Description | |
|---|---|---|
| Invoke |
Invoke using a delegate
(Defined by MonoBehaviourExtensions.) |