MyDungeon Documentation
![]() | GameManager Class |
GameManager stores the current game state that must be retained between scene transitions
Inheritance HierarchyNamespace: MyDungeon.Managers
Assembly: Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
SyntaxC#
public static class GameManager
The GameManager type exposes the following members.
Methods
Fields| Name | Description | |
|---|---|---|
![]() ![]() | Floor |
The current dungeon floor
|
![]() ![]() | Paused |
Whether the game is paused or not
|
![]() ![]() | PlayersTurn |
Whether it is currently the player's turn or not
|
![]() ![]() | SaveLoaded |
Whether a game save was loaded or not
|
See Also


