MyDungeon Documentation
![]() | GameManager Class |
GameManager stores the current game state that must be retained between scene transitions

Namespace: MyDungeon.Managers
Assembly: Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0

C#
public static class GameManager
The GameManager type exposes the following members.


Name | Description | |
---|---|---|
![]() ![]() | Floor |
The current dungeon floor
|
![]() ![]() | Paused |
Whether the game is paused or not
|
![]() ![]() | PlayersTurn |
Whether it is currently the player's turn or not
|
![]() ![]() | SaveLoaded |
Whether a game save was loaded or not
|
