PlayerOverworld Class
From MyDungeon
MyDungeon Documentation
PlayerOverworld Class |
Base class for the Player in Overworld scenes
SystemObject Object
Component
Behaviour
MonoBehaviour
MyDungeon.EntitiesMovingOverworldObject
MyDungeon.EntitiesPlayerOverworld
Component
Behaviour
MonoBehaviour
MyDungeon.EntitiesMovingOverworldObject
MyDungeon.EntitiesPlayerOverworld
Namespace: MyDungeon.Entities
Assembly: Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
C#
public abstract class PlayerOverworld : MovingOverworldObject
The PlayerOverworld type exposes the following members.
| Name | Description | |
|---|---|---|
| PlayerOverworld | Initializes a new instance of the PlayerOverworld class |
| Name | Description | |
|---|---|---|
| CheckHit |
Checks if entity is blocked by an object on the blocking layer in a desired direction
(Inherited from MovingOverworldObject.) | |
| Interact | ||
| Start |
Initializes the entity's BoxCollider2D
(Inherited from MovingOverworldObject.) |
| Name | Description | |
|---|---|---|
| BlockingLayer |
Layer used in collision checks to block movement
(Inherited from MovingOverworldObject.) | |
| BoxCollider | (Inherited from MovingOverworldObject.) |
| Name | Description | |
|---|---|---|
| Invoke |
Invoke using a delegate
(Defined by MonoBehaviourExtensions.) |