MyDungeon Documentation
![]() | PlayerOverworld Class |
Base class for the Player in Overworld scenes

SystemObject Object
Component
Behaviour
MonoBehaviour
MyDungeon.EntitiesMovingOverworldObject
MyDungeon.EntitiesPlayerOverworld
Component
Behaviour
MonoBehaviour
MyDungeon.EntitiesMovingOverworldObject
MyDungeon.EntitiesPlayerOverworld
Namespace: MyDungeon.Entities
Assembly: Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0

C#
public abstract class PlayerOverworld : MovingOverworldObject
The PlayerOverworld type exposes the following members.

Name | Description | |
---|---|---|
![]() | PlayerOverworld | Initializes a new instance of the PlayerOverworld class |

Name | Description | |
---|---|---|
![]() | CheckHit |
Checks if entity is blocked by an object on the blocking layer in a desired direction
(Inherited from MovingOverworldObject.) |
![]() | Interact | |
![]() | Start |
Initializes the entity's BoxCollider2D
(Inherited from MovingOverworldObject.) |

Name | Description | |
---|---|---|
![]() | BlockingLayer |
Layer used in collision checks to block movement
(Inherited from MovingOverworldObject.) |
![]() | BoxCollider | (Inherited from MovingOverworldObject.) |

Name | Description | |
---|---|---|
![]() | Invoke |
Invoke using a delegate
(Defined by MonoBehaviourExtensions.) |
