PlayerOverworld Class

MyDungeon

PlayerOverworld Class

Base class for the Player in Overworld scenes
Inheritance Hierarchy
SystemObject  Object
    Component
      Behaviour
        MonoBehaviour
          MyDungeon.EntitiesMovingOverworldObject
            MyDungeon.EntitiesPlayerOverworld

Namespace:  MyDungeon.Entities
Assembly:  Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
C#
public abstract class PlayerOverworld : MovingOverworldObject

The PlayerOverworld type exposes the following members.

Constructors
  NameDescription
Protected methodPlayerOverworld
Initializes a new instance of the PlayerOverworld class
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Methods
  NameDescription
Protected methodCheckHit
Checks if entity is blocked by an object on the blocking layer in a desired direction
(Inherited from MovingOverworldObject.)
Protected methodInteract
Protected methodStart
Initializes the entity's BoxCollider2D
(Inherited from MovingOverworldObject.)
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Fields
  NameDescription
Public fieldBlockingLayer
Layer used in collision checks to block movement
(Inherited from MovingOverworldObject.)
Protected fieldBoxCollider (Inherited from MovingOverworldObject.)
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Extension Methods
  NameDescription
Public Extension MethodInvoke
Invoke using a delegate
(Defined by MonoBehaviourExtensions.)
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See Also