MyDungeon Documentation
![]() | PlayerDungeon Methods |
The PlayerDungeon type exposes the following members.

Name | Description | |
---|---|---|
![]() | AttemptMove | |
![]() | CheckHit |
Checks if entity is blocked by an object on the blocking layer in a desired direction
(Inherited from MovingDungeonObject.) |
![]() | LoseHealth |
Subtracts health from the entity
(Inherited from MovingDungeonObject.) |
![]() | Move |
Checks if the entity can move in the provided direction
(Inherited from MovingDungeonObject.) |
![]() | RecoverHealth |
Adds health to the entity
(Inherited from MovingDungeonObject.) |
![]() | SmoothMovement |
Moves entity from their current position to their desired position with a smooth animation
(Inherited from MovingDungeonObject.) |
![]() | Start |
Initializes the 2DPhysics components, the entity's position, and animation movement multiplier
(Inherited from MovingDungeonObject.) |
![]() | WaitForTurnEnd |
Used to ensure a turn does not end early
(Inherited from MovingDungeonObject.) |

Name | Description | |
---|---|---|
![]() | Invoke |
Invoke using a delegate
(Defined by MonoBehaviourExtensions.) |
