MyDungeon Documentation
GridGenerator Class |
Class for generating a pseudo-random grid-based dungeon
Inheritance Hierarchy
SystemObject Object
Component
Behaviour
MonoBehaviour
MyDungeon.DungeonGeneration.GridBasedGeneratorGridGenerator
Component
Behaviour
MonoBehaviour
MyDungeon.DungeonGeneration.GridBasedGeneratorGridGenerator
Namespace: MyDungeon.DungeonGeneration.GridBasedGenerator
Assembly: Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
C#
public class GridGenerator : MonoBehaviour
The GridGenerator type exposes the following members.
Constructors
Name | Description | |
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GridGenerator | Initializes a new instance of the GridGenerator class |
Methods
Name | Description | |
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CreateCorridors |
Creates two connected corridors to connect rooms on the map
| |
CreateRooms |
Creates the rooms in the map
| |
GenerateBoard |
Generate a new grid-based dungeon map
| |
InstantiateFromArray |
Instantiate random prefab from an array of prefabs
| |
InstantiateHorizontalOuterWall |
Instantiate the horizontal edges of the outer wall
| |
InstantiateOuterWalls |
Instantiate the outer wall of the map
| |
InstantiateTiles |
Instantiate all of the objects based on the value in the map array
| |
InstantiateVerticalOuterWall |
Instantiate the vertical edges of the outer wall
| |
SetTilesValuesForCorridors |
Adds corridors to the map array
| |
SetTilesValuesForRooms | Sets values within rooms in map array to create spawn locations for various objects Objects include PlayerDungeon, Exit, Monsters and Items | |
SetupCells |
Sets the number of cells contained on the map
| |
SetupTilesArray |
Creates the initial map array filled with impassible terrain
|
Fields
Name | Description | |
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Board |
Array representing the map
| |
BoardHolder |
GameObject that acts as a container for all other tiles
| |
Cells |
All the cells available in map
| |
CellSizeH |
The number of rows in a cell
| |
CellSizeW |
The number of columns in a cell
| |
Columns |
The number of columns on the board (how wide it will be)
| |
CorridorLength |
The range of lengths corridors between rooms can have
| |
Corridors |
All the corridors that connect the rooms
| |
FloorTiles |
An array of floor tile prefabs
| |
NumRooms |
The range of the number of rooms there can be
| |
OuterWallTiles |
An array of outer wall tile prefabs
| |
RoomHeight |
The range of heights rooms can have
| |
RoomMinHeight |
The smallest a room's height can be
| |
RoomMinWidth |
The smallest a room's width can be
| |
Rooms |
All the rooms that are created for this board
| |
RoomWidth |
The range of widths rooms can have
| |
Rows |
The number of rows on the board (how tall it will be)
| |
Seed |
The seed used to generate the board
| |
WallTiles |
An array of wall tile prefabs
|
Extension Methods
Name | Description | |
---|---|---|
Invoke |
Invoke using a delegate
(Defined by MonoBehaviourExtensions.) |
See Also