MyDungeon Documentation
![]() | MovingOverworldObject Class |
Base class for entities that move in the overworld

SystemObject Object
Component
Behaviour
MonoBehaviour
MyDungeon.EntitiesMovingOverworldObject
MyDungeon.EntitiesPlayerOverworld
Component
Behaviour
MonoBehaviour
MyDungeon.EntitiesMovingOverworldObject
MyDungeon.EntitiesPlayerOverworld
Namespace: MyDungeon.Entities
Assembly: Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0

C#
public class MovingOverworldObject : MonoBehaviour
The MovingOverworldObject type exposes the following members.

Name | Description | |
---|---|---|
![]() | MovingOverworldObject | Initializes a new instance of the MovingOverworldObject class |

Name | Description | |
---|---|---|
![]() | CheckHit |
Checks if entity is blocked by an object on the blocking layer in a desired direction
|
![]() | Start |
Initializes the entity's BoxCollider2D
|

Name | Description | |
---|---|---|
![]() | BlockingLayer |
Layer used in collision checks to block movement
|
![]() | BoxCollider |

Name | Description | |
---|---|---|
![]() | Invoke |
Invoke using a delegate
(Defined by MonoBehaviourExtensions.) |
