MyDungeon Documentation
PlayerManager Class |
PlayerManager holds player specific properties that must be retained between scene transitions
Inheritance Hierarchy
Namespace: MyDungeon.Managers
Assembly: Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
C#
public class PlayerManager : MonoBehaviour
The PlayerManager type exposes the following members.
Constructors
Name | Description | |
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PlayerManager | Initializes a new instance of the PlayerManager class |
Methods
Name | Description | |
---|---|---|
Awake |
Initializes the PlayerManager instance
| |
Reset |
Resets all PlayerManager properties to default values
|
Fields
Name | Description | |
---|---|---|
Instance |
The current PlayerManager instance
| |
Inventory |
List of items in the player's inventory
|
Extension Methods
Name | Description | |
---|---|---|
Invoke |
Invoke using a delegate
(Defined by MonoBehaviourExtensions.) |
See Also