PlayerManager Class
From MyDungeon
MyDungeon Documentation
PlayerManager Class |
PlayerManager holds player specific properties that must be retained between scene transitions
Namespace: MyDungeon.Managers
Assembly: Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
C#
public class PlayerManager : MonoBehaviour
The PlayerManager type exposes the following members.
| Name | Description | |
|---|---|---|
| PlayerManager | Initializes a new instance of the PlayerManager class |
| Name | Description | |
|---|---|---|
| Awake |
Initializes the PlayerManager instance
| |
| Reset |
Resets all PlayerManager properties to default values
|
| Name | Description | |
|---|---|---|
| Instance |
The current PlayerManager instance
| |
| Inventory |
List of items in the player's inventory
|
| Name | Description | |
|---|---|---|
| Invoke |
Invoke using a delegate
(Defined by MonoBehaviourExtensions.) |