MyDungeon Documentation
![]() | PlayerManager Class |
PlayerManager holds player specific properties that must be retained between scene transitions
Inheritance HierarchyNamespace: MyDungeon.Managers
Assembly: Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
SyntaxC#
public class PlayerManager : MonoBehaviour
The PlayerManager type exposes the following members.
Constructors| Name | Description | |
|---|---|---|
![]() | PlayerManager | Initializes a new instance of the PlayerManager class |
Methods| Name | Description | |
|---|---|---|
![]() | Awake |
Initializes the PlayerManager instance
|
![]() | Reset |
Resets all PlayerManager properties to default values
|
Fields| Name | Description | |
|---|---|---|
![]() ![]() | Instance |
The current PlayerManager instance
|
![]() ![]() | Inventory |
List of items in the player's inventory
|
Extension Methods| Name | Description | |
|---|---|---|
![]() | Invoke |
Invoke using a delegate
(Defined by MonoBehaviourExtensions.) |
See Also




