MyDungeon Documentation
![]() | PlayerManager Class |
PlayerManager holds player specific properties that must be retained between scene transitions

Namespace: MyDungeon.Managers
Assembly: Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0

C#
public class PlayerManager : MonoBehaviour
The PlayerManager type exposes the following members.

Name | Description | |
---|---|---|
![]() | PlayerManager | Initializes a new instance of the PlayerManager class |

Name | Description | |
---|---|---|
![]() | Awake |
Initializes the PlayerManager instance
|
![]() | Reset |
Resets all PlayerManager properties to default values
|

Name | Description | |
---|---|---|
![]() ![]() | Instance |
The current PlayerManager instance
|
![]() ![]() | Inventory |
List of items in the player's inventory
|

Name | Description | |
---|---|---|
![]() | Invoke |
Invoke using a delegate
(Defined by MonoBehaviourExtensions.) |
