MyDungeon Documentation
MainMenu Class |
MainMenu is the class that handles the menu that allows the player to start a new game, load a saved game, and quit the game
Inheritance Hierarchy
Namespace: MyDungeon.UI.Menu
Assembly: Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
C#
public class MainMenu : MonoBehaviour
The MainMenu type exposes the following members.
Constructors
Methods
Name | Description | |
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LoadGame |
Called when the Load Game button is clicked
| |
NewGame |
Called when the New Game button is clicked
| |
Quit |
Called when the Quit Game button is clicked
| |
Start |
Instantiates the menu prefab and sets up EventSystem selections
| |
Update |
Places selection back on the menu if movement controls are pressed after losing menu focus
|
Fields
Name | Description | |
---|---|---|
EventSystem | ||
LastSelected | ||
LoadGameScene |
Scene that is loaded when Load Game is clicked
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MainMenuPrefab |
Prefab of the Main Menu
| |
NewGameScene |
Scene that is loaded when New Game is clicked
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Extension Methods
Name | Description | |
---|---|---|
Invoke |
Invoke using a delegate
(Defined by MonoBehaviourExtensions.) |
See Also