MyDungeon Documentation
![]() | Inventory Class |
Inventory holds a list of items the player currently possesses
Inheritance HierarchyNamespace: MyDungeon.Items
Assembly: Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
SyntaxC#
public class Inventory : MonoBehaviour
The Inventory type exposes the following members.
Constructors
Methods| Name | Description | |
|---|---|---|
![]() | AddItem |
Adds item to inventory
|
![]() | OnDestroy |
Stores inventory in GameManager to retain during scene transitions
|
![]() | RemoveItem |
Removes item from inventory
|
![]() | Start |
Grabs inventory from GameManager
|
Fields| Name | Description | |
|---|---|---|
![]() | InventoryItems |
List of items in inventory
|
Extension Methods| Name | Description | |
|---|---|---|
![]() | Invoke |
Invoke using a delegate
(Defined by MonoBehaviourExtensions.) |
See Also



