MyDungeon Documentation
![]() | MovingOverworldObjectCheckHit Method |
Checks if entity is blocked by an object on the blocking layer in a desired direction
Namespace: MyDungeon.Entities
Assembly: Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0

C#
protected virtual void CheckHit( Vector2 start, Vector2 end, out RaycastHit2D hit )
Parameters
- start
- Type: Vector2
Entity's current position - end
- Type: Vector2
Entity's desired position - hit
- Type: RaycastHit2D
Output result of the Linecast
