MyDungeon Documentation
![]() | CameraController Class |
Controller for the Main Camera
Inheritance HierarchyNamespace: MyDungeon.Controllers
Assembly: Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
SyntaxC#
public class CameraController : MonoBehaviour
The CameraController type exposes the following members.
Constructors| Name | Description | |
|---|---|---|
![]() | CameraController | Initializes a new instance of the CameraController class |
Methods| Name | Description | |
|---|---|---|
![]() | LateUpdate |
Centers the camera on the object tagged as Player
|
![]() | Start |
Sets the position offset for the camera to the camera starting position
|
Fields| Name | Description | |
|---|---|---|
![]() | Offset |
The offset of the camera location
|
![]() | Player |
The game object the camera tracks
|
Extension Methods| Name | Description | |
|---|---|---|
![]() | Invoke |
Invoke using a delegate
(Defined by MonoBehaviourExtensions.) |
See Also



