MyDungeon Documentation
![]() | PauseMenu Class |
PauseMenu is the class that handles the menu that pauses the game
Inheritance HierarchyNamespace: MyDungeon.UI.Menu
Assembly: Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
SyntaxC#
public class PauseMenu : MonoBehaviour
The PauseMenu type exposes the following members.
Constructors
Methods| Name | Description | |
|---|---|---|
![]() | Pause |
Called when the Pause control is pressed
|
![]() | Start |
Grabs reference to the current EventSystem
|
![]() | Update |
Places selection back on the menu if movement controls are pressed after losing menu focus
|
Fields| Name | Description | |
|---|---|---|
![]() | EventSystem | |
![]() | LastSelected | |
![]() | PauseMenuPrefab |
Prefab of the Pause Menu
|
Extension Methods| Name | Description | |
|---|---|---|
![]() | Invoke |
Invoke using a delegate
(Defined by MonoBehaviourExtensions.) |
See Also




