MyDungeon Documentation
MovingDungeonObject Class |
Base class for objects that move in the Dungeon scenes
Inheritance Hierarchy
SystemObject Object
Component
Behaviour
MonoBehaviour
MyDungeon.EntitiesMovingDungeonObject
MyDungeon.EntitiesCreature
MyDungeon.EntitiesPlayerDungeon
Component
Behaviour
MonoBehaviour
MyDungeon.EntitiesMovingDungeonObject
MyDungeon.EntitiesCreature
MyDungeon.EntitiesPlayerDungeon
Namespace: MyDungeon.Entities
Assembly: Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
C#
public abstract class MovingDungeonObject : MonoBehaviour
The MovingDungeonObject type exposes the following members.
Constructors
Name | Description | |
---|---|---|
MovingDungeonObject | Initializes a new instance of the MovingDungeonObject class |
Methods
Name | Description | |
---|---|---|
CheckHit |
Checks if entity is blocked by an object on the blocking layer in a desired direction
| |
LoseHealth |
Subtracts health from the entity
| |
Move |
Checks if the entity can move in the provided direction
| |
RecoverHealth |
Adds health to the entity
| |
SmoothMovement |
Moves entity from their current position to their desired position with a smooth animation
| |
Start |
Initializes the 2DPhysics components, the entity's position, and animation movement multiplier
| |
WaitForTurnEnd |
Used to ensure a turn does not end early
|
Fields
Name | Description | |
---|---|---|
BlockingLayer |
Layer used for collision checking in dungeons
| |
BoxCollider | ||
CurHealth |
Entity's current health
| |
DisplayName |
Name of the entity
| |
InverseMoveTime |
Inverse of MoveTime used for SmoothMovement
| |
MaxHealth |
Entity's maximum HP value
| |
MoveTime |
How long the entity's turn lasts
| |
Moving |
Entity's current moving state
| |
PosX |
Entity's current X position
| |
PosY |
Entity's current Y position
| |
Rb2D | ||
Strength |
Base damage value attacks will do
|
Extension Methods
Name | Description | |
---|---|---|
Invoke |
Invoke using a delegate
(Defined by MonoBehaviourExtensions.) |
See Also