MyDungeon Documentation
![]() | GridGeneratorSetupTilesArray Method |
Creates the initial map array filled with impassible terrain
Namespace: MyDungeon.DungeonGeneration.GridBasedGenerator
Assembly: Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0

C#
protected virtual GridGeneratorTileType[,] SetupTilesArray()
Return Value
Type: GridGeneratorTileTypeMap array filled with TileType.Wall
