ProxySession Class
From FFF3PP
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ProxySession Class |
[This is preliminary documentation and is subject to change.]
Part1: Manage MonkeySpeak Engine Start,Stop,Restart. System Variables, MonkeySpeak Execution Triggers
Part2: Furcadia Proxy Controls, In/Out Ports, Host, Character Ini file. Connect, Disconnect, Reconnect
Part2a: Proxy Functions do link to Monkey Speak trigger execution
Part3: This Class Links loosely to the GUI
Namespace: Furcadia.Net.Proxy
Assembly: FurcadiaLib (in FurcadiaLib.dll) Version: 2.19.PreAlpha 44
The ProxySession type exposes the following members.
| Name | Description | |
|---|---|---|
| ProxySession | Initializes a new instance of the ProxySession class | |
| ProxySession(ProxyOptions) | Initializes a new instance of the ProxySession class |
| Name | Description | |
|---|---|---|
| BanishList |
Gets the banish list.
| |
| BanishName |
Current Name for Banish Operations
We mirror Furcadia's Banish system for efficiency | |
| BufferCapacity |
Gets the buffer capacity.
(Inherited from NetProxy.) | |
| ClientConnectPhase |
Current Connection Phase
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| ClientStatus |
Client Connection status
| |
| ConnectedFurre |
Connected Furre (Who we are)
| |
| CurrentConnectionAttempt |
Gets the current connection attempt.
(Inherited from NetProxy.) | |
| Dream |
Current Dream Information with Furre List
| |
| EncoderPage |
Encodig
(Inherited from NetProxy.)DEFAULT: Windows 1252 | |
| FurcadiaClientIsRunning |
Gets a value indicating whether [the Furcadia lient is a running process].
(Inherited from NetProxy.) | |
| FurcadiaProcessID |
Gets the furcadia process identifier.
(Inherited from NetProxy.) | |
| HasShare |
We have Dream Share or We are Dream owner
| |
| InDream | ||
| IsClientSocketConnected |
Gets a value indicating whether this instance is client socket connected.
(Inherited from NetProxy.) | |
| IsServerSocketConnected |
Check our connection status to the game server
(Inherited from NetProxy.) | |
| Options |
Gets or sets the options.
(Inherited from NetProxy.) | |
| Player |
Current Triggering player
| |
| ServerConnectPhase |
Current server connection phase
| |
| ServerStatus |
Server Connection status
| |
| StandAlone |
Allows the Furcadia Client to Disconnect from the session,
allowing the session to remain connected to the game server
| |
| ThroatTired |
ServerQueue Throat Tired Mode
When set, a Timer is created to make us wait till the time is clear to resume. |
| Name | Description | |
|---|---|---|
| Connect |
Connect the Proxy to the Furcadia Game server
(Overrides NetProxyConnect.) | |
| DisconnectClientStream |
Disconnect from the Furcadia client
(Inherited from NetProxy.) | |
| DisconnectServerAndClientStreams |
Disconnect from Furcadia and notify delegates.
(Overrides NetProxyDisconnectServerAndClientStreams.) | |
| Dispose |
implementation of Dispose pattern callable by consumers.
(Overrides NetProxyDispose.) | |
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| GetEnumIntT | ||
| GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| IsConnectedCharacter |
Are we the current executing character?
| |
| IsConnectedCharacter(Furre) |
Is the target furre the connected characyer?
| |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| ParseServerChannel |
Parse Channel Data
| |
| ParseServerData |
Parse Server Data
| |
| SendError |
send errors to the error handler
(Inherited from NetProxy.) | |
| SendFormattedTextToServer |
Format basic furcadia commands and send to server
We also mirror the client to server banish system. This maybe a good place to place Proxy/Bot commands for controls default to say or "normal spoken command" | |
| SendToClient(String) |
Send a raw instruction to the client
(Overrides NetProxySendToClient(String).) | |
| SendToClient(INetMessage) | (Inherited from NetProxy.) | |
| SendToServer(String) |
Send a raw instruction to Server through the Load Balancer
(Overrides NetProxySendToServer(String).) | |
| SendToServer(INetMessage) | (Inherited from NetProxy.) | |
| TextToServer |
Text Channel Prefixes (shout,whisper emote, Raw Server command)
default to say or "normal spoken command" | |
| ToString | Returns a string that represents the current object. (Inherited from Object.) |
| Name | Description | |
|---|---|---|
| ClientConnected | (Inherited from NetProxy.) | |
| ClientData2 |
This is triggered when the Client sends data to the server.
Expects a return value.
(Overrides NetProxyClientData2.) | |
| ClientDisconnected |
This is triggered when the Client Disconnects
(Inherited from NetProxy.) | |
| ClientExited |
Occurs when the furcadia client exits.
(Inherited from NetProxy.) | |
| ClientStatusChanged |
Track the Furcadia Client status
| |
| Error |
This is triggered when a handled Exception is thrown.
(Inherited from NetProxy.) | |
| ProcessServerChannelData |
Process Display Text and Channels
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| ProcessServerInstruction | ||
| ServerConnected | (Inherited from NetProxy.) | |
| ServerData2 |
This is triggered when the Server sends data to the client.
Doesn't expect a return value.
(Overrides NetProxyServerData2.) | |
| ServerDisconnected |
This is triggered when the Server Disconnects
(Inherited from NetProxy.) | |
| ServerStatusChanged |
Track the Server Status
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| Name | Description | |
|---|---|---|
| FurcadiaUtilities |
Furcadia Utilities
(Inherited from NetProxy.) | |
| Repq | ||
| TroatTiredEventHandler |
The troat tired event handler
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| Name | Description | |
|---|---|---|
| AsDouble | (Defined by ObjectExtensions.) | |
| AsInt16 | (Defined by ObjectExtensions.) | |
| AsInt32 | (Defined by ObjectExtensions.) | |
| AsInt64 | (Defined by ObjectExtensions.) | |
| AsString | (Defined by ObjectExtensions.) |