ProxySession Class |
[This is preliminary documentation and is subject to change.]
Part1: Manage MonkeySpeak Engine Start,Stop,Restart. System Variables, MonkeySpeak Execution Triggers
Part2: Furcadia Proxy Controls, In/Out Ports, Host, Character Ini file. Connect, Disconnect, Reconnect
Part2a: Proxy Functions do link to Monkey Speak trigger execution
Part3: This Class Links loosely to the GUI
Namespace: Furcadia.Net.Proxy
Assembly: FurcadiaLib (in FurcadiaLib.dll) Version: 2.19.PreAlpha 44
The ProxySession type exposes the following members.
Name | Description | |
---|---|---|
ProxySession | Initializes a new instance of the ProxySession class | |
ProxySession(ProxyOptions) | Initializes a new instance of the ProxySession class |
Name | Description | |
---|---|---|
BanishList |
Gets the banish list.
| |
BanishName |
Current Name for Banish Operations
We mirror Furcadia's Banish system for efficiency | |
BufferCapacity |
Gets the buffer capacity.
(Inherited from NetProxy.) | |
ClientConnectPhase |
Current Connection Phase
| |
ClientStatus |
Client Connection status
| |
ConnectedFurre |
Connected Furre (Who we are)
| |
CurrentConnectionAttempt |
Gets the current connection attempt.
(Inherited from NetProxy.) | |
Dream |
Current Dream Information with Furre List
| |
EncoderPage |
Encodig
(Inherited from NetProxy.)DEFAULT: Windows 1252 | |
FurcadiaClientIsRunning |
Gets a value indicating whether [the Furcadia lient is a running process].
(Inherited from NetProxy.) | |
FurcadiaProcessID |
Gets the furcadia process identifier.
(Inherited from NetProxy.) | |
HasShare |
We have Dream Share or We are Dream owner
| |
InDream | ||
IsClientSocketConnected |
Gets a value indicating whether this instance is client socket connected.
(Inherited from NetProxy.) | |
IsServerSocketConnected |
Check our connection status to the game server
(Inherited from NetProxy.) | |
Options |
Gets or sets the options.
(Inherited from NetProxy.) | |
Player |
Current Triggering player
| |
ServerConnectPhase |
Current server connection phase
| |
ServerStatus |
Server Connection status
| |
StandAlone |
Allows the Furcadia Client to Disconnect from the session,
allowing the session to remain connected to the game server
| |
ThroatTired |
ServerQueue Throat Tired Mode
When set, a Timer is created to make us wait till the time is clear to resume. |
Name | Description | |
---|---|---|
Connect |
Connect the Proxy to the Furcadia Game server
(Overrides NetProxyConnect.) | |
DisconnectClientStream |
Disconnect from the Furcadia client
(Inherited from NetProxy.) | |
DisconnectServerAndClientStreams |
Disconnect from Furcadia and notify delegates.
(Overrides NetProxyDisconnectServerAndClientStreams.) | |
Dispose |
implementation of Dispose pattern callable by consumers.
(Overrides NetProxyDispose.) | |
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetEnumIntT | ||
GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
IsConnectedCharacter |
Are we the current executing character?
| |
IsConnectedCharacter(Furre) |
Is the target furre the connected characyer?
| |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
ParseServerChannel |
Parse Channel Data
| |
ParseServerData |
Parse Server Data
| |
SendError |
send errors to the error handler
(Inherited from NetProxy.) | |
SendFormattedTextToServer |
Format basic furcadia commands and send to server
We also mirror the client to server banish system. This maybe a good place to place Proxy/Bot commands for controls default to say or "normal spoken command" | |
SendToClient(String) |
Send a raw instruction to the client
(Overrides NetProxySendToClient(String).) | |
SendToClient(INetMessage) | (Inherited from NetProxy.) | |
SendToServer(String) |
Send a raw instruction to Server through the Load Balancer
(Overrides NetProxySendToServer(String).) | |
SendToServer(INetMessage) | (Inherited from NetProxy.) | |
TextToServer |
Text Channel Prefixes (shout,whisper emote, Raw Server command)
default to say or "normal spoken command" | |
ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
---|---|---|
ClientConnected | (Inherited from NetProxy.) | |
ClientData2 |
This is triggered when the Client sends data to the server.
Expects a return value.
(Overrides NetProxyClientData2.) | |
ClientDisconnected |
This is triggered when the Client Disconnects
(Inherited from NetProxy.) | |
ClientExited |
Occurs when the furcadia client exits.
(Inherited from NetProxy.) | |
ClientStatusChanged |
Track the Furcadia Client status
| |
Error |
This is triggered when a handled Exception is thrown.
(Inherited from NetProxy.) | |
ProcessServerChannelData |
Process Display Text and Channels
| |
ProcessServerInstruction | ||
ServerConnected | (Inherited from NetProxy.) | |
ServerData2 |
This is triggered when the Server sends data to the client.
Doesn't expect a return value.
(Overrides NetProxyServerData2.) | |
ServerDisconnected |
This is triggered when the Server Disconnects
(Inherited from NetProxy.) | |
ServerStatusChanged |
Track the Server Status
|
Name | Description | |
---|---|---|
FurcadiaUtilities |
Furcadia Utilities
(Inherited from NetProxy.) | |
Repq | ||
TroatTiredEventHandler |
The troat tired event handler
|
Name | Description | |
---|---|---|
AsDouble | (Defined by ObjectExtensions.) | |
AsInt16 | (Defined by ObjectExtensions.) | |
AsInt32 | (Defined by ObjectExtensions.) | |
AsInt64 | (Defined by ObjectExtensions.) | |
AsString | (Defined by ObjectExtensions.) |