Map.GetEffectAt Method

FFF3PP

MapGetEffectAt Method

This stuff is still in the planning stages. Any questions or Comments are welcome.

[This is preliminary documentation and is subject to change.]

Get the effect number from a tile

Namespace:  Furcadia.FurcMap
Assembly:  FurcadiaLib (in FurcadiaLib.dll) Version: 2.19.PreAlpha 44
Syntax
public int GetEffectAt(
	int x,
	int y
)
Public Function GetEffectAt ( 
	x As Integer,
	y As Integer
) As Integer

Dim instance As Map
Dim x As Integer
Dim y As Integer
Dim returnValue As Integer

returnValue = instance.GetEffectAt(x, 
	y)
public:
int GetEffectAt(
	int x, 
	int y
)
member GetEffectAt : 
        x : int * 
        y : int -> int 

Parameters

x
Type: SystemInt32
x coordinate
y
Type: SystemInt32
Y coordinate

Return Value

Type: Int32
The effect number
See Also