Furcadia Framework For Third Party Programs
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NetProxy Class |
[This is preliminary documentation and is subject to change.]
Furcadia base proxy connect between Client and Server. This is a low
level class that handles the raw connections and furcadia
proxy/firewall settings.
We don't have TLS/SSL handling here, so therefore, Furcadia Settings for this are disabled

Namespace: Furcadia.Net
Assembly: FurcadiaLib (in FurcadiaLib.dll) Version: 2.19.PreAlpha 44

The NetProxy type exposes the following members.

Name | Description | |
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![]() | NetProxy |
Connect to game server with default settings
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![]() | NetProxy(Int32) | Initializes a new instance of the NetProxy class |
![]() | NetProxy(ProxyOptions) |
Connect to Furcadia with Proxy Options
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![]() | NetProxy(Int32, Int32) | Initializes a new instance of the NetProxy class |
![]() | NetProxy(String, Int32) | Initializes a new instance of the NetProxy class |
![]() | NetProxy(String, Int32, Int32) |
Connect to the Game serer by Host name to IP address
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Name | Description | |
---|---|---|
![]() | BufferCapacity |
Gets the buffer capacity.
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![]() | CurrentConnectionAttempt |
Gets the current connection attempt.
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![]() | EncoderPage |
Encodig
DEFAULT: Windows 1252 |
![]() | FurcadiaClientIsRunning |
Gets a value indicating whether [the Furcadia lient is a running process].
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![]() | FurcadiaProcessID |
Gets the furcadia process identifier.
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![]() | IsClientSocketConnected |
Gets a value indicating whether this instance is client socket connected.
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![]() | IsServerSocketConnected |
Check our connection status to the game server
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![]() | Options |
Gets or sets the options.
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Name | Description | |
---|---|---|
![]() ![]() | CloseFurcadiaClient |
Disconnects the furcadia client and Closes the application
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![]() | Connect |
Connects to the Furcadia Server and starts the mini proxy.
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![]() | DisconnectClientStream |
Disconnect from the Furcadia client
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![]() | DisconnectServerAndClientStreams |
Disconnect from the Furcadia gameserver and Furcadia client
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![]() | Dispose | Releases all resources used by the NetProxy |
![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode | Serves as the default hash function. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | SendError |
send errors to the error handler
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![]() | SendToClient(String) | |
![]() | SendToClient(INetMessage) | |
![]() | SendToServer(String) | |
![]() | SendToServer(INetMessage) | |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |

Name | Description | |
---|---|---|
![]() | ClientConnected | |
![]() | ClientData2 |
This is triggered when the Client sends data to the server.
Expects a return value.
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![]() | ClientDisconnected |
This is triggered when the Client Disconnects
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![]() | ClientExited |
Occurs when the furcadia client exits.
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![]() | Error |
This is triggered when a handled Exception is thrown.
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![]() | ServerConnected | |
![]() | ServerData2 |
This is triggered when the Server sends data to the client.
Doesn't expect a return value.
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![]() | ServerDisconnected |
This is triggered when the Server Disconnects
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Name | Description | |
---|---|---|
![]() | FurcadiaUtilities |
Furcadia Utilities
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Name | Description | |
---|---|---|
![]() | AsDouble | (Defined by ObjectExtensions.) |
![]() | AsInt16 | (Defined by ObjectExtensions.) |
![]() | AsInt32 | (Defined by ObjectExtensions.) |
![]() | AsInt64 | (Defined by ObjectExtensions.) |
![]() | AsString | (Defined by ObjectExtensions.) |

