NetProxy Class
From FFF3PP
Furcadia Framework For Third Party Programs
|
|
NetProxy Class |
[This is preliminary documentation and is subject to change.]
Furcadia base proxy connect between Client and Server. This is a low
level class that handles the raw connections and furcadia
proxy/firewall settings.
We don't have TLS/SSL handling here, so therefore, Furcadia Settings for this are disabled
Namespace: Furcadia.Net
Assembly: FurcadiaLib (in FurcadiaLib.dll) Version: 2.19.PreAlpha 44
The NetProxy type exposes the following members.
| Name | Description | |
|---|---|---|
| NetProxy |
Connect to game server with default settings
| |
| NetProxy(Int32) | Initializes a new instance of the NetProxy class | |
| NetProxy(ProxyOptions) |
Connect to Furcadia with Proxy Options
| |
| NetProxy(Int32, Int32) | Initializes a new instance of the NetProxy class | |
| NetProxy(String, Int32) | Initializes a new instance of the NetProxy class | |
| NetProxy(String, Int32, Int32) |
Connect to the Game serer by Host name to IP address
|
| Name | Description | |
|---|---|---|
| BufferCapacity |
Gets the buffer capacity.
| |
| CurrentConnectionAttempt |
Gets the current connection attempt.
| |
| EncoderPage |
Encodig
DEFAULT: Windows 1252 | |
| FurcadiaClientIsRunning |
Gets a value indicating whether [the Furcadia lient is a running process].
| |
| FurcadiaProcessID |
Gets the furcadia process identifier.
| |
| IsClientSocketConnected |
Gets a value indicating whether this instance is client socket connected.
| |
| IsServerSocketConnected |
Check our connection status to the game server
| |
| Options |
Gets or sets the options.
|
| Name | Description | |
|---|---|---|
| CloseFurcadiaClient |
Disconnects the furcadia client and Closes the application
| |
| Connect |
Connects to the Furcadia Server and starts the mini proxy.
| |
| DisconnectClientStream |
Disconnect from the Furcadia client
| |
| DisconnectServerAndClientStreams |
Disconnect from the Furcadia gameserver and Furcadia client
| |
| Dispose | Releases all resources used by the NetProxy | |
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| SendError |
send errors to the error handler
| |
| SendToClient(String) | ||
| SendToClient(INetMessage) | ||
| SendToServer(String) | ||
| SendToServer(INetMessage) | ||
| ToString | Returns a string that represents the current object. (Inherited from Object.) |
| Name | Description | |
|---|---|---|
| ClientConnected | ||
| ClientData2 |
This is triggered when the Client sends data to the server.
Expects a return value.
| |
| ClientDisconnected |
This is triggered when the Client Disconnects
| |
| ClientExited |
Occurs when the furcadia client exits.
| |
| Error |
This is triggered when a handled Exception is thrown.
| |
| ServerConnected | ||
| ServerData2 |
This is triggered when the Server sends data to the client.
Doesn't expect a return value.
| |
| ServerDisconnected |
This is triggered when the Server Disconnects
|
| Name | Description | |
|---|---|---|
| FurcadiaUtilities |
Furcadia Utilities
|
| Name | Description | |
|---|---|---|
| AsDouble | (Defined by ObjectExtensions.) | |
| AsInt16 | (Defined by ObjectExtensions.) | |
| AsInt32 | (Defined by ObjectExtensions.) | |
| AsInt64 | (Defined by ObjectExtensions.) | |
| AsString | (Defined by ObjectExtensions.) |