NetProxy Methods

FFF3PP

NetProxy Methods

This stuff is still in the planning stages. Any questions or Comments are welcome.

[This is preliminary documentation and is subject to change.]

The NetProxy type exposes the following members.

Methods
  NameDescription
Public methodStatic memberCloseFurcadiaClient
Disconnects the furcadia client and Closes the application
Public methodConnect
Connects to the Furcadia Server and starts the mini proxy.
Public methodDisconnectClientStream
Disconnect from the Furcadia client
Public methodDisconnectServerAndClientStreams
Disconnect from the Furcadia gameserver and Furcadia client
Public methodDispose
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Protected methodSendError
send errors to the error handler
Public methodSendToClient(String)
Public methodSendToClient(INetMessage)
Public methodSendToServer(String)
Public methodSendToServer(INetMessage)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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Extension Methods
  NameDescription
Public Extension MethodAsDouble (Defined by ObjectExtensions.)
Public Extension MethodAsInt16 (Defined by ObjectExtensions.)
Public Extension MethodAsInt32 (Defined by ObjectExtensions.)
Public Extension MethodAsInt64 (Defined by ObjectExtensions.)
Public Extension MethodAsString (Defined by ObjectExtensions.)
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See Also