Furcadia Framework For Third Party Programs
MapSetEffectAt Method |
[This is preliminary documentation and is subject to change.]
Set the effect number at a tile specified by x & y
Namespace: Furcadia.FurcMap
Assembly: FurcadiaLib (in FurcadiaLib.dll) Version: 2.19.PreAlpha 44
Syntax
public void SetEffectAt( int x, int y, int effectNumber )
Public Sub SetEffectAt ( x As Integer, y As Integer, effectNumber As Integer ) Dim instance As Map Dim x As Integer Dim y As Integer Dim effectNumber As Integer instance.SetEffectAt(x, y, effectNumber)
public: void SetEffectAt( int x, int y, int effectNumber )
member SetEffectAt : x : int * y : int * effectNumber : int -> unit
Parameters
- x
- Type: SystemInt32
x coordinate - y
- Type: SystemInt32
Y coordinate - effectNumber
- Type: SystemInt32
[Missing <param name="effectNumber"/> documentation for "M:Furcadia.FurcMap.Map.SetEffectAt(System.Int32,System.Int32,System.Int32)"]
See Also