NetConnection Methods

FFF3PP

NetConnection Methods

This stuff is still in the planning stages. Any questions or Comments are welcome.

[This is preliminary documentation and is subject to change.]

The NetConnection type exposes the following members.

Methods
  NameDescription
Public methodConnect
Connect to game server
(Overrides ClientBaseConnect.)
Public methodDispose
(Inherited from ClientBase.)
Protected methodDispose(Boolean)
(Inherited from ClientBase.)
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodSendServer(String)
Send a message to the Game Server
(Overrides ClientBaseSendServer(String).)
Public methodSendServer(INetMessage)
Sends the text to the game server
(Inherited from ClientBase.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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Extension Methods
  NameDescription
Public Extension MethodAsDouble (Defined by ObjectExtensions.)
Public Extension MethodAsInt16 (Defined by ObjectExtensions.)
Public Extension MethodAsInt32 (Defined by ObjectExtensions.)
Public Extension MethodAsInt64 (Defined by ObjectExtensions.)
Public Extension MethodAsString (Defined by ObjectExtensions.)
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See Also