Furcadia Framework For Third Party Programs
ProxySessionParseServerChannel Method |
[This is preliminary documentation and is subject to change.]
Parse Channel Data
Namespace: Furcadia.Net.Proxy
Assembly: FurcadiaLib (in FurcadiaLib.dll) Version: 2.19.PreAlpha 44
Syntax
public void ParseServerChannel( string data, bool Handled )
Public Sub ParseServerChannel ( data As String, Handled As Boolean ) Dim instance As ProxySession Dim data As String Dim Handled As Boolean instance.ParseServerChannel(data, Handled)
public: void ParseServerChannel( String^ data, bool Handled )
member ParseServerChannel : data : string * Handled : bool -> unit
Parameters
- data
- Type: SystemString
Raw Game Server to Client instruction - Handled
- Type: SystemBoolean
Is this data already handled?
Remarks
This is derived content from the Furcadia Dev Docs and Furcadia
Technical Resources
Update 23 Avatar Movement http://dev.furcadia.com/docs/023_new_movement.pdf
Update 27 Movement http://dev.furcadia.com/docs/027_movement.html
FTR http://ftr.icerealm.org/ref-instructions/
See Also