ProxySession Properties

FFF3PP

ProxySession Properties

This stuff is still in the planning stages. Any questions or Comments are welcome.

[This is preliminary documentation and is subject to change.]

The ProxySession type exposes the following members.

Properties
  NameDescription
Public propertyBanishList
Gets the banish list.
Public propertyBanishName
Current Name for Banish Operations

We mirror Furcadia's Banish system for efficiency

Public propertyBufferCapacity
Gets the buffer capacity.
(Inherited from NetProxy.)
Public propertyClientConnectPhase
Current Connection Phase
Public propertyClientStatus
Client Connection status
Public propertyConnectedFurre
Connected Furre (Who we are)
Public propertyCurrentConnectionAttempt
Gets the current connection attempt.
(Inherited from NetProxy.)
Public propertyDream
Current Dream Information with Furre List
Public propertyEncoderPage
Encodig

DEFAULT: Windows 1252

(Inherited from NetProxy.)
Public propertyFurcadiaClientIsRunning
Gets a value indicating whether [the Furcadia lient is a running process].
(Inherited from NetProxy.)
Public propertyFurcadiaProcessID
Gets the furcadia process identifier.
(Inherited from NetProxy.)
Public propertyHasShare
We have Dream Share or We are Dream owner
Public propertyInDream
Public propertyIsClientSocketConnected
Gets a value indicating whether this instance is client socket connected.
(Inherited from NetProxy.)
Public propertyIsServerSocketConnected
Check our connection status to the game server
(Inherited from NetProxy.)
Public propertyOptions
Gets or sets the options.
(Inherited from NetProxy.)
Public propertyPlayer
Current Triggering player
Public propertyServerConnectPhase
Current server connection phase
Public propertyServerStatus
Server Connection status
Public propertyStandAlone
Allows the Furcadia Client to Disconnect from the session, allowing the session to remain connected to the game server
Public propertyThroatTired
ServerQueue Throat Tired Mode

When set, a Timer is created to make us wait till the time is clear to resume.

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