Furcadia Framework For Third Party Programs
ProxySession Properties |
[This is preliminary documentation and is subject to change.]
The ProxySession type exposes the following members.
Properties
Name | Description | |
---|---|---|
BanishList |
Gets the banish list.
| |
BanishName |
Current Name for Banish Operations
We mirror Furcadia's Banish system for efficiency | |
BufferCapacity |
Gets the buffer capacity.
(Inherited from NetProxy.) | |
ClientConnectPhase |
Current Connection Phase
| |
ClientStatus |
Client Connection status
| |
ConnectedFurre |
Connected Furre (Who we are)
| |
CurrentConnectionAttempt |
Gets the current connection attempt.
(Inherited from NetProxy.) | |
Dream |
Current Dream Information with Furre List
| |
EncoderPage |
Encodig
(Inherited from NetProxy.)DEFAULT: Windows 1252 | |
FurcadiaClientIsRunning |
Gets a value indicating whether [the Furcadia lient is a running process].
(Inherited from NetProxy.) | |
FurcadiaProcessID |
Gets the furcadia process identifier.
(Inherited from NetProxy.) | |
HasShare |
We have Dream Share or We are Dream owner
| |
InDream | ||
IsClientSocketConnected |
Gets a value indicating whether this instance is client socket connected.
(Inherited from NetProxy.) | |
IsServerSocketConnected |
Check our connection status to the game server
(Inherited from NetProxy.) | |
Options |
Gets or sets the options.
(Inherited from NetProxy.) | |
Player |
Current Triggering player
| |
ServerConnectPhase |
Current server connection phase
| |
ServerStatus |
Server Connection status
| |
StandAlone |
Allows the Furcadia Client to Disconnect from the session,
allowing the session to remain connected to the game server
| |
ThroatTired |
ServerQueue Throat Tired Mode
When set, a Timer is created to make us wait till the time is clear to resume. |
See Also