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XashXT Documentation
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XashXT
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Environment Variables
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XashXT 0.62
XashXT Features
Setup
Global Systems and Common Settings
Parent System
Reflection Types
Prefixes and Postfixes for Switching Target Object States
States and Masters
Mirrors
Water
Environment Variables
Custom Sounds
Monster Classes and Behaviour
New Entities
ambient_music
env_counter
env_customize
env_dynlight
env_local
env_model
env_particle
env_projector
env_rain
env_rainmodify
env_sky
env_spritetrain
env_static
env_warpball
func_clock
func_light
func_monitor
func_physbox
func_platform
func_portal
func_screenmovie
func_traindoor
generator
hud_sprite
info_compile_parameters
info_portal_destination
info_texlights
item_generic
momentary_rot_door
monster_target
multi_switcher
multi_watcher
physboxmaker
player_keycatcher
pushablemaker
scripted_trainsequence
train_setspeed
trigger_bounce
trigger_changeparent
trigger_command
trigger_gravity_field
trigger_impulse
trigger_inout
trigger_lightstyle
trigger_onsight
trigger_playerfreeze
trigger_sound
trigger_startpatrol
New Options for Existing Entities
Global Parameters
New in Regular Half-Life Entities
env_beam
env_fade
env_funnel
env_laser
env_render
env_shooter
func_button
func_conveyor
func_door (func_door_rotating, func_water)
func_plat (func_platrot)
func_pushable
func_rotating
func_tank (func_tankrocket, func_tankmortar, func_tanklaser)
func_tankcontrols
func_trackautochange
func_trackchange (func_trackautochange)
func_tracktrain
func_train
gibshooter
info_player_start
info_target
light (light_spot, light_environment)
momentary_door
momentary_rot_button (momentary_rot_door)
monster_alien_grunt
monster_barney
monster_generic
monster_human_grunt
multisource
multi_manager
path_track
player_weaponstrip
scripted_sequence
trigger_auto
trigger_camera
trigger_changetarget
trigger_multiple
trigger_once
trigger_push
trigger_relay
trigger_teleport
weapon_cycler
worldspawn
Additional Debugging Facilities
Aurora Particle System Settings
Main Section Options
Auxiliary (Emitter) Section Options
Frequently Asked Questions
Credits
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