trigger_startpatrol
A faithful recreation of the entity from Spirit of Half-Life. Makes monsters start patrolling interconnected path_corner entities.
Options
m_iszPath | Targetname of the first path_corner where patrolling starts. Make sure it is within the monster's line of sight. Also note that the monster will stop patrolling when it sees an enemy. |
target | Targetname of the monster that patrols the area. |
Usage Details
- The technique whereby monsters follow path_corner entities originated in Quake and has not really changed in the meantime. Therefore, if a monster refuses to start patrolling, this means that it is in combat or that it cannot find the path to the path_corner where patrolling should start.