trigger_startpatrol

XashXT

trigger_startpatrol

A faithful recreation of the entity from Spirit of Half-Life. Makes monsters start patrolling interconnected path_corner entities.

Options

m_iszPath Targetname of the first path_corner where patrolling starts. Make sure it is within the monster's line of sight. Also note that the monster will stop patrolling when it sees an enemy.
target Targetname of the monster that patrols the area.

Usage Details

  • The technique whereby monsters follow path_corner entities originated in Quake and has not really changed in the meantime. Therefore, if a monster refuses to start patrolling, this means that it is in combat or that it cannot find the path to the path_corner where patrolling should start.