documentation.HELP! XashXT Documentation

New in Regular Half-Life Entities

XashXT

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New in Regular Half-Life Entities

To keep it brief, only the new options are documented; the existing options are omitted.

Naturally, the purposes of the entities will not be mentioned, because the entities are familiar to all Half-Life and Counter-Strike 1.6 mappers.

env_beam env_fade
env_funnel
env_laser
env_render
env_shooter
func_button
func_conveyor
func_door (func_door_rotating, func_water)
func_plat (func_platrot)
func_pushable
func_rotating
func_tank (func_tankrocket, func_tankmortar, func_tanklaser)
func_tankcontrols
func_trackautochange
func_trackchange (func_trackautochange)
func_tracktrain
func_train
gibshooter
info_player_start
info_target
light (light_spot, light_environment)
momentary_door
momentary_rot_button (momentary_rot_door)
monster_alien_grunt
monster_barney
monster_generic
monster_human_grunt
multisource
multi_manager
path_track
player_weaponstrip
scripted_sequence
trigger_auto
trigger_camera
trigger_changetarget
trigger_multiple
trigger_once
trigger_push
trigger_relay
trigger_teleport
weapon_cycler
worldspawn

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Menu

  • Homepage

Table of contents

  • XashXT 0.62
  • XashXT Features
  • Setup
  • Global Systems and Common Settings
    • Parent System
    • Reflection Types
    • Prefixes and Postfixes for Switching Target Object States
    • States and Masters
    • Mirrors
    • Water
    • Environment Variables
    • Custom Sounds
    • Monster Classes and Behaviour
  • New Entities
    • ambient_music
    • env_counter
    • env_customize
    • env_dynlight
    • env_local
    • env_model
    • env_particle
    • env_projector
    • env_rain
    • env_rainmodify
    • env_sky
    • env_spritetrain
    • env_static
    • env_warpball
    • func_clock
    • func_light
    • func_monitor
    • func_physbox
    • func_platform
    • func_portal
    • func_screenmovie
    • func_traindoor
    • generator
    • hud_sprite
    • info_compile_parameters
    • info_portal_destination
    • info_texlights
    • item_generic
    • momentary_rot_door
    • monster_target
    • multi_switcher
    • multi_watcher
    • physboxmaker
    • player_keycatcher
    • pushablemaker
    • scripted_trainsequence
    • train_setspeed
    • trigger_bounce
    • trigger_changeparent
    • trigger_command
    • trigger_gravity_field
    • trigger_impulse
    • trigger_inout
    • trigger_lightstyle
    • trigger_onsight
    • trigger_playerfreeze
    • trigger_sound
    • trigger_startpatrol
  • New Options for Existing Entities
    • Global Parameters
    • New in Regular Half-Life Entities
      • env_beam
      • env_fade
      • env_funnel
      • env_laser
      • env_render
      • env_shooter
      • func_button
      • func_conveyor
      • func_door (func_door_rotating, func_water)
      • func_plat (func_platrot)
      • func_pushable
      • func_rotating
      • func_tank (func_tankrocket, func_tankmortar, func_tanklaser)
      • func_tankcontrols
      • func_trackautochange
      • func_trackchange (func_trackautochange)
      • func_tracktrain
      • func_train
      • gibshooter
      • info_player_start
      • info_target
      • light (light_spot, light_environment)
      • momentary_door
      • momentary_rot_button (momentary_rot_door)
      • monster_alien_grunt
      • monster_barney
      • monster_generic
      • monster_human_grunt
      • multisource
      • multi_manager
      • path_track
      • player_weaponstrip
      • scripted_sequence
      • trigger_auto
      • trigger_camera
      • trigger_changetarget
      • trigger_multiple
      • trigger_once
      • trigger_push
      • trigger_relay
      • trigger_teleport
      • weapon_cycler
      • worldspawn
  • Additional Debugging Facilities
  • Aurora Particle System Settings
    • Main Section Options
    • Auxiliary (Emitter) Section Options
  • Frequently Asked Questions
  • Credits

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