env_dynlight
A dynamic omnidirectional light source without support for shadows.
Spawnflags
SF_DYNLIGHT_START_ON |
1 (initially turned on) |
SF_PROJECTOR_NO_ATTEN |
2 (turns off the falloff texture; the light is distributed without attenuation as far as you can see) |
SF_DYNLIGHT_NOLIGHT_IN_SOLID |
4 (the light is turned off when inside a solid object) |
Options
radius |
Radius within which the light intensity falls off to zero. |
lightstyle |
Applies a standard light style effect (1–12) to the dynamic light. |
Usage Details
- This light source is not designed to be customisable, unlike env_projector. Its main purpose is to provide a similar light source to the one in Spirit of Half-Life.
- You can set the light colour using rendercolor.