func_pushable
Spawnflags
SF_PUSH_HOLDABLE | 512 (the player can pick up and carry the object, as in |
SF_PUSH_BSPCOLLISION | 1024 (use the object's precise shape instead of a bounding box for collision testing; a good choice for making |
Usage Details
- The SF_PUSH_BSPCOLLISION spawnflag not only used the object's visible physical shape, but also lets
a func_pushable move other objects placed on top of it. Examples can be found in demo maps.