env_model
From XashXT
env_model
Similar to env_sprite, but for models. A faithful recreation of the entity from Spirit of Half-Life.
Spawnflags
| SF_ENVMODEL_OFF | 1 (switches between the two animations specified in m_iszSequence_On and m_iszSequence_Off) |
| SF_ENVMODEL_DROPTOFLOOR | 2 (put the model down on the ground at start) |
| SF_ENVMODEL_SOLID | 4 (the model is solid) |
Options
| m_iszSequence_On | Animation that is played in an active state: name or number. |
| m_iszSequence_Off | Animation that is played in an inactive (idle) state: name or number. |
| m_iAction_On | What happens after the animation has been played in an active state:
|
| m_iAction_Off | What happens after the animation has been played in an inactive state:
|
Usage Details
- Remember that although activating and deactivating the model is essentially switching between the
ON and OFF states, effectively this is switching between two animations with flexible post-playback configuration.